The Assault class leads the charge on the frontlines, breaking through enemy defenses to clear the path for the team. Their boosted mobility, along with the ability to carry an extra primary weapon, makes them a relentless force capable of striking deep behind enemy lines.
Here is everything you need to know about Assault class...
Signature Weapon
- Assault Rifle – Reduces movement penalties for improved agility and precision. Adaptable across all ranges, making it ideal for mid-range firefights and flexible combat roles.
Signature Gadget
- Adrenaline Injector – Provides a temporary speed boost and partial resistance to flash, stun, incendiary, and explosive effects. Activate before combat or to sprint across open ground quickly.
Secret Trait
- Mission Focused – Accelerates progress when interacting with objectives, such as arming M-COMs or capturing flags. Also shortens in-combat cooldowns so squadmates can redeploy on you faster.
Exclusive Throwable
- Concussive Grenade – Disorients enemies by slowing their movement and impairing hearing. Great for disrupting entrenched opponents or interrupting advancing foes.
- Flash Grenade – Emits an intense burst of light and sound to blind and confuse enemies. Perfect for breaching rooms or turning the tide on contested objectives.
Active Ability
- Rally Squad – Temporarily grants the Adrenaline Injector effect to you and nearby teammates. Duration on you increases with each kill, making it ideal for final pushes or clutch defenses.
Frontliner
Passive Ability – Adrenaline Rush
- Squadmates spawning on you receive the effects of the Adrenaline Injector for a short time. The same applies when deploying via your Deploy Beacon. Enables faster reinforcements and aggressive pushes.
Level 1 – Soft Landing
- Mitigates fall damage from medium heights, allowing smoother descents and faster readiness after jumps. Keeps you combat-ready in vertical or urban environments.
Level 2 – Quicker Recovery
- Health regeneration begins sooner and restores more efficiently. Encourages tactical pauses between fights for recovery before re-engaging the enemy.
Breacher (Unlocked via Assault Class Assignment)
Passive Ability – Extra Grenades
- Carry additional grenades for sustained offensive pressure. Excellent for flushing enemies out of cover or locking down objectives with repeated explosive throws.
Level 1 – Agile Shooter
- Lessens movement slowdown while firing. Encourages a fast, aggressive run-and-gun style ideal for high-tempo combat zones.
Level 2 – Unrelenting Reload
- Significantly speeds reload time for the Incendiary-Round Shotgun and all grenade or breaching launchers. Maximizes explosive output for those specializing in close-quarters or anti-armor assaults.